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Elite dangerous shock cannon engineering

WebA brief overview of shock cannon mechanics, applied strategy, costs and benefits. WebEfficient doesn't really do much for multicannons, overcharged or high capacity are the usual choices depending on what you want. Also at least one gun should have the corrosive experimental with high capacity (for hull damage only) and incendiary (for shields and hull) 1. JeffGofB • 3 yr. ago.

Fixed Class 4 Cannon Engineering :: Elite Dangerous …

WebEnergy projectile weapon on fixed mount. — In-Game Description A Plasma Accelerator is a weapon module that fires slugs of superheated plasma. Although they are powerful weapons, their projectiles travel relatively slowly, and they require a brief period to recharge after each shot. Plasma Accelerator projectiles move relatively slowly (875 m/s); this … WebDidn't find any other thread mentioning it after a quick glance, so here's a quick demonstration of the Shock Cannon firing some shells into empty space. Has built-in Autoloader, and fires one shot for every pull of the … home organizing jobs near me https://organiclandglobal.com

Best Engineer Modification For Gimballed Multi Cannon? :: Elite ...

WebTechnology Broker. A Technology Broker is a dealer in new and rare technologies and items. These contacts appear in various stations across human -inhabited space and can generally be found in highly populated systems with a high security level. [1] There are two types of Tech Brokers distinguished by the type of technology they offer from ... Web100rub • 4 yr. ago. Vast majority of experimental weapons is garbage. Shock cannons suffer from lack of ammo for any meaningfully long engagement and their burst potential is hampered by abysmal spread and massive heat, though the last can be countered by heatsinks. They are only mostly worse frags at this point. WebThis tiny dot above star's surface is planet Skardee II in system Skardee. It's just on the outskirts of star's exlusion zone. Landing there is extremely difficult due to high temperatures but it's definitely worth trying. 1 / 5. 230. 48. r/EliteDangerous. Join. • 1 mo. ago. home organizing ottawa

r/EliteDangerous - What happened to experimental weapons

Category:Multi-cannons, what to choose engineering : r/EliteDangerous - reddit

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Elite dangerous shock cannon engineering

Testing Shock Cannons PvP - Elite Dangerous - YouTube

WebJun 1, 2024 · Shock Cannons are my favorite weapon now. I have just recently been using shock cannons for the first couple of weeks. I have outfitted my cutter with gimballed … WebMissile battery capable of launching dumbfire missiles. — In-Game Description The Missile Rack is a weapon module that launches dumbfire, explosive-tipped missiles. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot …

Elite dangerous shock cannon engineering

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WebGuardian Shard Cannon. Fixed-mount short-range weapon based on Guardian technology. There is a limit of 4 experimental modules per vessel. The Guardian Shard Cannon is a weapon that utilizes Guardian technology. It functions similarly to a Fragment Cannon. In order to purchase the Guardian Shard Cannon, it must first be unlocked through a ... WebThermal Shock is an Experimental Effect that can be applied to weapons through Engineering. It is an articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the …

WebFlechette launcher capable of firing a remotely detonated flechette round. Hold trigger to delay detonation of flechettes. — In-Game Description The Remote Release Flechette Launcher is a remote release launcher that … WebSmart Rounds is an Experimental Effect that can be applied to Cannons and Multi-cannons through Engineering. It is a friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted. This effect is available to the following weapons: Cannon Multi-cannon 3 x Decoded Emission Data 3 x Security …

WebOvercharged. This weapon modification increases power draw and heat to increase damage output. The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete. WebGalaktický poziční systém Elite: Dangerous k vaším službám.

WebDec 29, 2024 · I made combat elite in such setup through my many bgs battles. Now I like something like that... long range beams - medium and large port/starboard overcharged mc's (OC - small corrosive, large autoloader) - like above center large medium hardpoint reserved for specialty weapons; missile or torpedo pod, cannon, shock cannon, imperial …

WebBeware with the gimbals, shock cannons have significant jitter and overheat quickly. Fixed can help mitigate the heat factor as you wont be on the trigger as much. 2. Insane4un • 4 yr. ago. For 2 min. And then it can't shred anymore. 256 ammo is a joke. You spend more time to fly back to station and restock them. hinkley floraWebJan 25, 2024 · Taking my Gunship to a conflict zone to test some Shock Canons. home organizing services denverWebShock cannons are meh at maximum, multis are bad for jousting, and cannons aren't that impressive due to the great resistances of PvP ships. Frags help by dealing devastating burst damage, and PAs help by dealing absolute … hinkley fletcher pendantWebAug 24, 2024 · Overcharged all the way. TBH the best engineering modification for gimballed weapons is the "fixed weapons" modifier. Auto-Loader is OP, and actually results in more DPS than corrosive shells, and roughly the same Damage per shot (for one gun) as Corrosive. Generally I go Auto-loader on Class 3, Corrosive on Class 4. home organizing services baltimoreWebJun 19, 2024 · Jun 19, 2024. #1. Hello CMDRs, I have been thinking for a while to play around with cannons, and i am very undecided about which mods would work best for … hinkley flush mount lightWebJan 24, 2024 · Yeah, jitter and hilariously bad shot speed means Gimballed cannons are crap. Class 4 Huge Fixed cannon has 1200m/s shot speed, which is about 50% faster than a Plasma Accelerator, and 25% slower than a typical multicannon projectile. I was thinking, because Mamba has a sighting advantage over FDL (the Huge Hardpoint is mounted on … home organizing services dallasWebAug 3, 2024 · biohazard15 said: Just like other experimental weapons, shock cannons aren't worth it. DPS isn't that good, ammo reserves are too low, and they overheat your … hinkley flush mount outdoor lighting