WebOct 1, 2024 · INF has so high defense that another INF won't get through without sizable numerical superiority, since the breakthrough is so low. 7/2 is better at attacking than 10/, … WebI tried to run a test of 7-2 vs 10-0 infantry on offensive all the time . R5: I tried to run a test of 7-2 vs 10-0 Infantry .Each army group consisted of 4 Armies . First one with 24 div. of 7 …
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WebJun 15, 2024 · What might still bother you: 1) AI got worse. Sure, HOI4's launch was better than 3's, but at least the HOI3 AI eventually became capable. HOI4's AI struggles with basic game concepts and makes suicidal mistakes. 2) Features that were already present in HOI3 are sold in HOI4 as DLC. WebJun 15, 2024 · 10 infantry + Supports, Good for poor minors or defense. 8 Infantry +1 Art +1 AT, an alternative to the 7/2 with some piercing. 6 Inf + 2 Art +1 Heavy Tank/TD, the rich …
WebFeb 3, 2024 · For example: 2 x 40 w divisions vs 4 x 20w division. Normally, one 40w (infantry) division will not have enough soft attack to overcome the defense a 20w division (with entrenchment, terrain boni etc.), but there is a 25 % chance per hour that 2 40w division will attack the same 20w division causing additional damage. WebDepends. 7/2 has more damage. But 10/0 has lesser losses and more org. In effect I think you're able to hold out longer with 10/0. 2. level 1. · 3y. I'd say 10 inf. is way better for defending. It's just more cost efficient. I'd ever Go 7/2 or 14/4 iff I intend to be on the Offensive but dont have tanks. i.e. Japan.
WebInfantry generally is bad at attacking and good at defending due to low break and high def stats. 7-2 are still bad at attack even if better at it than 10-0 and can't push out defending 10-0 or 7-2 without other advantage (like tech, air, outnumbering). 10-0 is in the same spot. 10-0 requires less research, resources, and has more reliable ... WebThe 7/2 META Is BACK! - New Hoi4 Balance UpdateMain Channel @FeedBackGaming Feedback Memes Channel @Feedback Memes Discord! http://www.discord.gg/feedbackga...
WebAnd for that you need artillery. Plus once you start attacking, 7/2 will be able to actually push enemy unlike 10/0. You can try to use CAS for that, but you would need air superiority, which is unlikely against Germany. You will actually get much less losses with 8/2s then with 10/0. Simply because Germans will not be able to attack you as often.
WebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 and 3.9 for the 7/2. So the 7/2 has a loss factor of 264.03, while the 8/2 has one of 293.25, which means the tanks really only bleed 11% more stuff. mongols historical significanceWebAug 1, 2024 · Explanation: This larger armored template can push hard especially through forest and jungle provinces. Future Tweaks: Fill in the remaining support slots of your choice depending on your situation in the surrounding. You should modify this template to 40-width, 41-width, or 45-width if necessary. You can substitute 4 medium tanks with … mongols history conquestWebDec 9, 2024 · There's a tl;dr in bold near the bottom. Anyway, the 10/0 division (hereafter occasionally referred to as Gunz) has 91.2 Soft Attack, 252.2 HP, and 60 Organization, … mongolshopWebJun 28, 2024 · Core: 10-0 infantry ENG, 40 width tanks ENG/SIG, SF or MW Optional: ART, AA, LOG Can work: 7-2, 14-4, RECON on tanks, MAIN the rest aren't viable except some very situational ones. I've heard 13-4-1 is also pretty good but it … mongols history definitionWeb7-2 has substantial trouble pushing unless under green air and/or CAS support. Under those conditions, however, even 10-0 can push. More to the point, 7-2 lacks significant breakthrough, and has no armor, so it suffers heavy casualties. You would be better served with tanks as your offense, and 10-0 defense. mongols history timelineWebThe fundamental reason is the 7/2's low breakthrough*. And the 10/0 will last a lot longer than a 7/2 on defense because of higher DEF, HP, and ORG. The 10/0 is also cheaper to produce, not just in terms of MIC (667 vs 769) but also because the 7/2's line artillery requires tungsten to produce, which you'll probably have to trade for. mongols homeWebNov 8, 2024 · Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will … mongol short bow